What's wrong?Ī: Is the mod enabled in the launcher? If so, then CK3 refused to load it due to possible errors. This is Microsoft's C++ redistributable package the converter relies on. Q: When starting conversion, conversion immediately ends, not producing anything.Ī: Inside the converter folder there is a file called VC_redist.圆4.exe. Scan through configurables/ folder and look into the myriad of configuration files - a great majority of these files is intended to be modified by users to achieve Q: How can I customize my game after converting?Ī: Use the guide in after_converting.txt in the converter subdirectory. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder.
Can it be converted?Ī: Unless they change how cultures, religions or flags work, sure, use mods. It is not official, but the team is experienced. Without front-end (running the converter manually), mod will be exported to converter's output/ folder, and will have to be moved manually by user.Ī: This converter has been done by the same team that specializes in other Paradox converters: CK2->EU4, EU4->Vic2, Vic2->HoI4, CK2->EU3, EU3->Vic2, Vic2->HoI3, CK3->EU4.Using the front-end, the mod will be copied to CK3 mod/ directory located in users' documents, usually C:\Users\User\Documents\Paradox Interactive\Crusader Kings 3\mod.Converter supports compressed, as well as debug mode save games.Crusader Kings 3, with optional expansions, latest version is required.Imperator with optional expansions, latest version is required.